Coursera Compilers Assignments Due

In this course you will learn how to apply the functional programming style in the design of larger applications. You'll get to know important new functional programming concepts, from lazy evaluation to structuring your libraries using monads. We'll work on larger and more involved examples, from state space exploration to random testing to discrete circuit simulators. You’ll also learn some best practices on how to write good Scala code in the real world. Several parts of this course deal with the question how functional programming interacts with mutable state. We will explore the consequences of combining functions and state. We will also look at purely functional alternatives to mutable state, using infinite data structures or functional reactive programming. Learning Outcomes. By the end of this course you will be able to: - recognize and apply design principles of functional programs, - design functional libraries and their APIs, - competently combine functions and state in one program, - understand reasoning techniques for programs that combine functions and state, - write simple functional reactive applications. Recommended background: You should have at least one year programming experience. Proficiency with Java or C# is ideal, but experience with other languages such as C/C++, Python, Javascript or Ruby is also sufficient. You should have some familiarity using the command line. This course is intended to be taken after Functional Programming Principles in Scala: https://www.coursera.org/learn/progfun1.

Programming assignments require you to write and run a computer program to solve a problem.

Some programming assignments count toward your final course grade, while others are just for practice.

Sections of a programming assignment

Programming assignments include both assignment instructions and assignment parts.

Assignment instructions:

  • Explain the assignment.
  • May include a link to a downloadable starter package that includes starter code, detailed guidelines, and other resources.

Assignment parts:

  • Are similar to individual questions within a quiz.
  • Are each a single coding task.
  • Are each worth a certain number of points toward the overall assignment score.
  • Can be completed and submitted all at once, or one at a time.

Programming assignment grades

Programming assignments are graded automatically.

Some are graded using a built-in grading algorithm that compares your program's output to a value specified by your instructor. Others are graded using a custom grading algorithm created by your instructor.

If a programming assignment uses built-in grading:

  • Your code will run locally on your computer, and the output will be sent to Coursera's servers.
  • Your grade will be based on comparison against numeric or regular expression grading logic.
  • You'll get your grade a few seconds after submitting.

If a programming assignment uses custom grading:

  • Your code will be run on Coursera's servers.
  • Your grade will be based on custom logic provided by your instructor.
  • You'll get your grade within an hour of submitting.
  • You'll need to refresh the page to see your grade.

Submit a programming assignment

To submit a programming assignment:

  1. Open the assignment page for the assignment you want to submit.
  2. Read the assignment instructions and download any starter files.
  3. Finish the coding tasks in your local coding environment. Check the starter files and instructions when you need to.
  4. If the assignment uses script submission, submit your assignment by running the submission script in your local coding environment and entering the submission token.
  5. If the assignment uses web submission, upload your files using the instructions on your screen.

Test a programming assignment

Some programming assignments let you test them before you submit them to get feedback on whether they run. You won't get grades or feedback from the instructor until you submit the assignment.

Edit or resubmit a programming assignment

You can resubmit a programming assignment if you don't pass on the first attempt or want to improve your score. You might have to wait a certain amount of time between attempts.

To resubmit a programming assignment, follow the same steps for submitting one. If your assignment uses script submission, you'll need to select the Generate new token option on the assignment page and use the new submission token.


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